GAME DIALOGUE & VOICE PRODUCTION
Keep the focus on the performance.
Dialogue production works best when performers, directors, engineers, and post are all working toward the same thing.
Just 4 Feet Studio supports game dialogue, voice production, ADR, session recording, dialogue editorial, and delivery workflows from our purpose-built facility in Laguna Hills, California.
From the first take through prepared dialogue assets, the technology should support the session without becoming the session.
View Selected Game Credits →

THE SESSION
The room should support the performance.
A voice session has a lot happening at once. The performer needs space to work. The director needs clear communication. The engineer needs clean, consistent capture. Everyone involved needs to stay focused on the same creative objective.
That is why we think about more than the microphone in front of the talent.
Room acoustics, monitoring, talkback, remote participation, session flow, and technical reliability all affect how easily people can perform, direct, hear, and make decisions.
When those pieces are working properly, they recede into the background and give the performance room to lead.
DIALOGUE WORKFLOW
A good session starts before the first take.
Game dialogue gets complicated quickly. Scripts change, participants join remotely, pickups appear, alternate reads accumulate, and large volumes of material have to stay organized without slowing down the people doing the creative work.
The workflow should absorb that complexity instead of passing it back to the performer, director, or client.
01
ALIGN
Confirm scripts, session requirements, participants, naming, technical needs, and delivery expectations before recording begins.
02
RECORD
Capture clean, consistent performances while keeping communication between talent, direction, engineering, and remote participants clear.
03
REVIEW
Track takes, alternates, pickups, notes, and session decisions while everyone still has the context to act on them.
04
EDIT
Prepare dialogue through cleanup, editing, consistency checks, and the organization needed for the client’s downstream workflow.
05
DELIVER
QC the material and prepare assets around the agreed naming, organization, format, and delivery requirements.
SESSION CAPABILITIES
Built for the way dialogue sessions actually happen.
Not every session needs the same setup. A single performer working with a director has different needs from a session involving remote stakeholders, ADR, pickups, or a large volume of scripted material.
Just 4 Feet Studio can support the production around the session without forcing every project into the same template.
RECORDING
Game dialogue, voice-over, ADR, pickups, alternate reads, and directed performance recording.
PARTICIPATION
In-room direction, remote direction, client participation, talkback, monitoring, and communication between the people who need to make decisions.
SESSION SUPPORT
Engineering, session organization, playback, take management, technical troubleshooting, and workflows built around the project’s actual requirements.
DIALOGUE EDITORIAL & DELIVERY
The session is only part of the job.
A strong performance still has to survive everything that happens after the record button stops.
We provide dialogue editorial as part of a complete game-dialogue workflow or as a standalone resource for teams that need additional editorial capacity. That can mean working from sessions recorded here, material recorded elsewhere, pickups, inherited assets, or an existing production pipeline.
Our job is to protect the performance while preparing the material for what comes next.
Dialogue Editing
Takes, alternates, and pickups edited with attention to performance, timing, consistency, and the requirements of the project.
Cleanup & Consistency
Technical cleanup and dialogue preparation without stripping away the character and detail that make a performance feel human.
Organization & Asset Preparation
Dialogue split, organized, named, and prepared around the conventions and downstream workflow of the project.
QC & Delivery
Files reviewed for technical and organizational consistency, then delivered to the specifications established by the client and production pipeline.
View Selected Game Credits →

CONNECTED SESSIONS
The people who need to hear it can be in the room – even when they are not.
Directors, producers, writers, clients, and other stakeholders do not always sit in the same city as the performer. Our rooms and workflows are built to support real-time participation without making the remote connection the center of the session.
That can include remote direction, client listen-in, live review, and collaboration with teams working from other facilities or locations.
The goal is simple: keep communication clear, decisions moving, and the performer focused on the work.
Bring us the performance. We will help carry it through.
Whether you need recording, dialogue editorial, overflow support, pickups, or a complete dialogue workflow, we can meet the project where it is and help move it forward.
