SELECTED WORK
Built around what the project needs.
Some projects begin with an idea. Others begin with a performance, a technical problem, or an empty room. We start by figuring out what the work actually needs, then build the people, process, and technology around it.
Explore AAA Game Dialogue Credits →

BRANDED SERIES / PRODUCTION + POST
Z Gallerie – LIVE BOLDLY
LIVE BOLDLY was created to give Z Gallerie something deeper than conventional product content – a recurring conversation with people whose stories reflect the individuality, creativity, and self-expression behind the brand.
Our role extended from concept refinement, guest and story development, and hosting through production, editing, color and audio finishing, motion graphics, short-form content, and YouTube strategy.
The result was not simply a set of videos. It was the beginning of an ongoing branded content platform designed to give audiences another reason to spend time with Z Gallerie.
View the LIVE BOLDLY Case Study →
LIVE EXPERIENCE / STORYTELLING + MENTORSHIP
Raul Pacheco / Man Boy Brown – The Rooms That Shape Us
For the first public program from J4F MORE Foundation, Raul Pacheco brought Man Boy Brown into Just 4 Feet Studio for something intentionally different from a traditional concert or artist interview.
The morning moved from live music into a guided conversation about the rooms, people, opportunities, and experiences that shape a creative life, followed by audience questions and direct connection with students and emerging creatives.
The studio became part performance space, part production environment, and part classroom – the kind of setting the foundation was created to make possible.
View the Raul Pacheco case study →


STUDIO DESIGN / ACOUSTICS + TECHNICAL SYSTEMS
Building Just 4 Feet Studio
Just 4 Feet Studio was designed from the beginning as one connected production environment rather than a collection of rooms filled with equipment.
Room acoustics, isolation, immersive monitoring, networked audio, video and control infrastructure, machine-room architecture, and production and post workflows were considered together so work can move naturally across the facility.
The result is not only the place where we work. It is also a working environment where we can test ideas, evaluate professional technology, demonstrate systems in real-world use, and apply what we learn to the rooms and facilities we design for others.
View the studio design case study →
CONFIDENTIAL WORK
Not every project belongs in a portfolio.
Some of our game dialogue, voice, ADR, dialogue editorial, and post-production work is covered by client confidentiality or project restrictions. We cannot always show the title, client, or assets publicly, but those capabilities remain an active part of our work.
What are you working on?
The best projects do not always fit neatly into one category. Tell us what you are trying to make, solve, or build, and we will help figure out what it needs.
